AI Insights · Timothy · April 2025
Top 5 Slime Games on Android in Oceania: Q1 2025
Explore the performance of the top slime games on Android in Oceania during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, slime-themed games have captured the interest of Android users in Oceania. Here's a look at the performance of the top five slime games, using data from Sensor Tower.
My Talking Slimy Slime Pet Cat from Pixeland OU saw a decline in weekly downloads from 1.1K to 477 by the end of March. Revenue peaked at approximately $1.4K in early January, falling to around $763 by the end of the quarter. Active users decreased from 4.3K to 3.4K.
Bruno – My Talking Slime Pet experienced a notable drop in downloads from 2.9K to 928. Revenue also declined, starting at $77 and ending the quarter at $22. Active users decreased from 32.2K to 24.6K.
Super Slime Simulator: DIY Art showed fluctuating downloads, ending at 3.8K. Revenue remained relatively low, peaking at $68. Active users saw ups and downs, with a peak of 6.5K in late January.
Rogue Slime had stable downloads, ending at 55. Revenue showed a drop towards the quarter's end, with no revenue recorded in March. Active users decreased from 358 to 200.
Super Big Slime: Black Hole 3D observed a peak in downloads at 1.2K in early March and ended at 703. Revenue increased slightly, ending at $40. Active users fluctuated, peaking at 17.6K in early March.
These trends offer valuable insights into the popularity and financial performance of slime games in Oceania. For more detailed analyses and data, visit Sensor Tower.